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Trials of mana builds
Trials of mana builds





trials of mana builds
  1. #Trials of mana builds upgrade
  2. #Trials of mana builds code

#Trials of mana builds upgrade

Attack Saber I & II is a huge damage upgrade for Duran alone, and Moon Saber helps with this as a strong semi-neutral element. Stay on SPRT 12 if you can't use Saber+ properly in your team and don't want/need Moon saber.Max SPRT to gain access to all of your Saber+ upgrades and Moon/Leaf Saber.Max STR + 27 points in LUCK, save points until next class change.It can slow down your pacing if you are not knowledgable but Attack Saber still gives you a nice damage boost if this is not the case. You will need to actively use a Saber spell in combat and know what element they are resistant to in order to gain the most value out of Fraction.

trials of mana builds

Give or take that level gap between you and the mob also affects this, and what resistance values they have that would make them resistant. It only applies to the one you equip it on, and is a CHAIN.

trials of mana builds

It will at the minimum increase your base damage by roughly 20% against enemies depending on their resistance to each element, at the best you will roughly see a 75% increase to your base damage which is great. Prerequisite: Level 38, Item: Duelist Tag, visit the special Mana Goddess Statue in the Sanctuary of Mana.įraction info Fraction does what it says Resistant damage occurs when there is a text that pops up on the enemy that says "Resistant" depending on the element and you will deal less damage, "Immune" / "No Effect" does not work with Fraction. Walking the narrow and dangerous path of mortal combat with the reaper never far, easily lost in even the most savage instances of carnage and brutality, able to face the most harrowing of battles, and enter storm like tension without a wince, so have Duelists gained a reputation of being fighters of a dark strength steeled from their world of deathly competition and merciless domination, where only the victorious may thrive in their world of kill or be killed, and weakness is only rewarded with death.

#Trials of mana builds code

With all matters of honor and code cast to the wayside, for the Duelist, the fight is nothing more but a means to achieve that a frequent occurrence as but a process and pastime of violent frequency to attain its rewards, graces, and glory at any cost necessary. 【Duelist】 The meaning of the fight having eluded them long ago, the Duelist seeks but only one thing: Victory. Critical Smash II is there in case you don't have anyone to provide with Defense Decrease, not as heavily recommended on an AI partner due to unreliability of them hitting and re-applying it as a healer. Use any combination of the Booster abilities that fit your personal needs since you can stack their upgraded variants once you change class which is a massive boost. Better than Paladin in every utilitarian way (even as an AI partner). What a fantastic upgrade to Duran, a strong heal that becomes even stronger, and an absolutely exceptional mix of Abilities just from the Boosters.

  • (INT 27) Heal Upgrade's healing increase only applies to the user wearing it.
  • (SPRT 27) Heal CS Boost II provides Duran with 24% CS upon healing, your choice in spamming healing for CS or have it as a bonus for when you actually need healing.
  • Max any of STR, STA or INT for next class change Stat Boosts.
  • MGC DEF = SPRT + Equipment Magical DefenseĪny combination of these: (Use according to party needs).
  • You do not gain a total bonus of +20 in "damage", Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength.
  • A stat increase to your base stats depending on the class you pick.ĭo not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats.
  • CS gauge: increases to 300% and 400%, respectively.
  • Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.
  • New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.
  • These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class.
  • Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot forgoing the necessity of equipping it.






  • Trials of mana builds